This leaves us with a basic plan of casting our creatures on Turns 1 and 2, milling perhaps 12 cards, bouncing everything on Turn 4, replaying our creatures to mill another chunk of cards on Turn 5, bouncing everything again on Turn 6, replaying our creatures for even more milling on Turn 7, and then winning with our big mill finish on Turn 8
The card can also quest for two lore, but we have a feeling that's lower down the priority list than 'wreak havoc'
If you like your friends and want them to keep playing with you, and like the limitless creativity that has kept so many of us so deep in MTG for so long, don't force everyone to play with the same ten cards by using Shadow
1 foil Commander card
Whether youre a Final Fantasy diehard, a value-minded drafter, or a Commander brewer hunting shiny upgrades, this 64-card gallery is designed to hit every button
In fact, until very recently with the release of cards like Thieving Amalgam, Agent of Treachery and Brainstealer Dragon there werent many cards that even rewarded you for doing the thing your deck is built around (a hallmark of powerful strategies)